GOTW: A Closed World Prototyping/Concept Art
Welcome back to part two of our first week of coverage of last Summer's prototypes. We are continuing our look at A Closed World with some images from our early development stages creating paper prototypes before starting work on a digital game. I think these images nicely illustrate how creative our teams can get in developing playable paper prototypes to iron out ideas and to troubleshoot difficult design challenges before even a single line of code is written.
![Use_Gun.jpg](https://mv-ezproxy-com.ezproxyberklee.flo.org/updates/assets_c/2012/02/Use_Gun-thumb-350x622-3364.jpg)
![kevin_concept_7.jpeg](https://mv-ezproxy-com.ezproxyberklee.flo.org/updates/assets_c/2012/02/kevin_concept_7-thumb-350x267-3370.jpeg)
![kevin_concept_9.jpeg](https://mv-ezproxy-com.ezproxyberklee.flo.org/updates/assets_c/2012/02/kevin_concept_9-thumb-350x566-3373.jpeg)
![Main Character_ Concept Design.jpeg](https://mv-ezproxy-com.ezproxyberklee.flo.org/updates/assets_c/2012/02/Main Character_ Concept Design-thumb-350x463-3376.jpeg)
![Opening Cinematic Screenshot.jpg](https://mv-ezproxy-com.ezproxyberklee.flo.org/updates/assets_c/2012/02/Opening Cinematic Screenshot-thumb-350x315-3379.jpg)
![Battle-Screenshot-Mockup-Placeholders---edited.jpg](https://mv-ezproxy-com.ezproxyberklee.flo.org/updates/assets_c/2012/02/Battle-Screenshot-Mockup-Placeholders---edited-thumb-350x254-3382.jpg)